An adventurer slays an evil skeleton with some goats grazing nearby. |
Next in priority is to add a hopefully mod-friendly item generator that would allow simple input to dynamically create new item blueprints, such as:
[Sword]: weapon;15;10;"A sharp weapon!";/
Where the format would be "[Name]:objtype;weight;modifier(damage, potency, etc);description;symbol". These blueprints would be stored in a dynamic binary tree (ie std::map) for easy lookup from anywhere in the game.